This past weekend I attended the annual NWG tournament in 
Wicklow.
 As many may know I had been preparing for this tournament for the past 
month, painting like crazy to achieve good soft scores, and practicing a
 lot to get my Draigo list up to standard. At the weekend I got to see 
if that paid off. 
 
 So after a long Friday night out to celebrate the graduation from 
college of my better half, I got in a sneaky 2hrs sleep and hit the 
train station for 5.30am. Ticket troubles arose that I needed to get off
 and sort half way there, and then the train had to stop for 40mins in 
the middle of nowhere so they could fix a problem with the line. So 
getting in 35mins late, my lift to the venue (which was over an hour 
away from the station) had gone and since we had no contact with each 
other I had to wait around a bit in case they showed. Once I found out 
they wern't showing I hit the bus station and narrowly missed the bus 
out, meaning I had to wait another hour before getting one. As such, I 
arrived two and a half hours late, having just missed game 1. It wasn't 
looking like a good start and misfortune definitely seemed to be sitting
 on my shoulder. So I got breakfast and waited until round 2 to see what
 would happen.
 
 Just as a reminder, my list is below.
 
 
Lord Kaldor Draigo
 
 Inquisitor Torquemada Coteaz
 
 
 5x Paladins
 1x MC Halberd, 2x Swords, 2x Hammers and MC Psycannons
 
 9x Grey Knights
 Psycannon, Hammer, in Transport 1
 
 10x Grey Knights
 2x Psycannons, Hammer, in Transport 2
 
 
 Stormraven
 Twin-Linked Multi-Melta, Searchlight
 
 Stormraven
 Twin-Linked Multi-Melta, Searchlight
 
 
 Dreadknight
 Heavy Incinerator, Greatsword
 
 Dreadknight
 Heavy Incinerator, Greatsword
 
 
 Transport 1: Rhino with Searchlight
 Transport 2: Rhino with Searchlight
 
 
 So after a bit of waiting, I found out that for round 2 I would 
face Alan Garvey and his Chaos force, consisting of Chaos Space Marines 
with allied Traitor Guard. Alan had a beautiful army with lots of 
alternative models painted in vibrant colours, including a Conscript 
squad that looked like undead Nazis; very Red Skull-esque, without the 
red. His list was as follows.
 
 
Daemon Prince
 Mark of Slaanesh, Lash of Submission
 
 [A]Company Command Squad
 Officer of the Fleet
 
 
 [A]Guardsman Marbo
 
 5x Chosen
 2x Plasma Guns, 2x Melta Guns, Reaper Autocannon, in Transport 1
 
 5x Chosen
 2x Plasma Guns, 2x Melta Guns, Reaper Autocannon, in Transport 2
 
 
 5x Plague Marines
 Plasma Gun, Melta Gun
 
 5x Plague Marines
 Plasma Gun, Melta Gun
 
 [A]Infantry Platoon
 Platoon Command Squad (5)
 Infantry Squad (10)
 Infantry Squad (10)
 
 [A]30x Conscripts
 
 
 5x Raptors
 Plasma Gun, Melta Gun
 
 5x Raptors
 Plasma Gun, Melta Gun
 
 
 Vindicator
 Daemonic Possesion
 
 Defiler
 Extra Close Combat Weapon, Twin-Linked Lascannon
 
 Defiler
 Extra Close Combat Weapon, Twin-Linked Lascannon
 
 
 Transport 1: Rhino with Havoc Launcher
 Transport 2: Rhino with Havoc Launcher
 
 The first thing I noticed about this list was its inability to deal
 with flyers, giving me an immediate advantage. He had plenty to deal 
with 2+ saves however, so I had to be careful with how I placed Draigo.
 
 We rolled for Warlord traits, both on Strategic, and I got to 
reduce his reserve rolls by 1, but he got to re-roll his reserve rolls. 
The mission was a custom mission for this tournament. All terrain pieces
 3x3" or bigger count as objectives. To claim an objective you had to 
have a scoring unit with at least half its members within the piece and 
have no enemies within 2". To contest you have to get any non-vehicle 
unit into the piece (more than half its models again) and have no enemy 
within 2". So you don't lose an objective for moving off it, and to 
contest an objective you not only have to get there, but you need to 
clear it of enemies also. Kind of like playing Call of Duty. This 
mission was called Sieze Ground. We were using standard Dawn of War 
deployment. 
 
 Also note that for this tournament each player got a card with one 
of 4 secret objectives. The card was kept secret until the end of the 
game, when they were revealed to claim your objective. For this game I 
got Cut Off The Head, which was to kill the enemy 
HQ worth the most points.
 
 I won the roll-off but made Alan choose sides and go first. This 
would be a game about killing so I wanted to see where he deployed 
first. Deployment can be seen below. He outflanked his Chosen and kept 
both Defilers, his Prince, Marbo, and a Raptor squad in reserve. He also
 combined his Infantry Squads. I deployed everything bar the Ravens, 
making Dreadknight number one scoring with Grand Strategy. Also, Coteaz 
got Prescience and Perfect Timing as his psychic powers for this game.
 
 
 Turn 1
 
 
 Turn 1
 
 All of his Guard squads on the boards moved into their respective 
ruins to take the objectives. The Raptors flew forward toward the 
central ruins, and the Plague Marines in the crater moved forward. The 
Vindicator also advanced in order to try and get into range with its 
Demolisher Cannon.
 
 The Vindicator dropped a shell on the western Rhino but failed to 
damage it. The Raptors had more luck against the other Rhino, getting a 
glancing hit. The Guardsmen all ran to try and move up the levels of the
 ruins they were in.
 
 
 
 
 I advanced the Dreadknights up the flanks, the one on the right now
 being in range with his Heavy Incinerator. Coteaz led his squad toward 
the central ruins under cover of the damaged Rhino. The other Rhino, 
which had a combat squad inside it, moved full pace toward the ruins on 
that side of the board, while the other half of the combat squad moved 
to the edge of their runis to get into range. Draigo and his unit moved 
toward the Vindicator.
 
 Coteaz' squad and the scoring Dreadknight both ran. The two 
Paladins with the Psycannons opened up on the Vindicator but failed to 
do more than stun it. The other Dreadknight then fired off his 
Incinerator, killing 11 Guardsmen and 2 Commanders from the 
PCS. Unfortunately both units passed their morale checks.
 
 
 Turn 2
 
 
 Turn 2
 
 Turn 2 and the reserves began to arrive. Both Defilers and the 
Raptors showed up to the fight. The other Raptor unit flew up to the top
 of the central ruins. Both units of Plague Marines moved forward to 
take more objectives. The Vindicators moved back. Also the Chosen 
outflanked my army and both came in to attack the Dreadknight.
 
 The 
CCS
 issued a First Rank Fire, Second Rank Fire order onto the Conscripts. 
They then shot at the Dreadknight but failed to do any damage. The 
Defiler on the western flank dropped a shell on top of the combat squad 
in the ruins and killed two, forcing the others to go to ground. The 
Vindicator followed suit onto Draigo's head, but failed to penetrate his
 Storm Shield. Both units of Chosen and their Rhinos fired everything 
that had at the Dreadknight and did 3 wounds. The Plague Marines in the 
crater also managed to immobolise the Rhino.
 
 
 
 
 Draigo put up Psychic Communion, helping him bring on one Storm 
Raven. Coteaz also cast Prescience on his own unit before leading them 
into the ruins ready to assault the Raptors. The combat squad inside the
 Rhino disembarked into the nearby ruins. The scoring Dreadknight 
advanced on the Conscripts and the other moved to flame the Chosen and 
their ride. Draigo led his squad around the immobolised Rhino, while the
 recently arrived Raven moved on the western Defiler.
 
 Draigo's squad shot everything they had at the Plague Marines, 
killing one. The eastern Dreadknight fired its Incinerator hitting all 
the Chosen and their Rhino, but only killed one. The other Dreadknight, 
the scoring one, fired into the ruins, killing 4 Conscripts and 
completely wiping out the 
CCS. The Raven fired its 
TL MM and 
TL AC
 at the Defiler at close range, while using the Machine Spirit to fire a
 Mindstrike into the Conscripts. Only 1 Conscript died, and though 2 
penetrating hits were inflicted on the Defiler, he only got Stunned 
twice, which he ignored. The combat squad fired their Psycannon at the 
Vindicator but did no damage. Finally, Coteaz' squad killed a Raptor to 
shooting.
 
 Coteaz' unit then assaulted the Raptors and wiped them out, 
claiming the objective. Elsewhere, Draigo and co' made a massive charge,
 rolling 3 6's, to assault the Plague Marines who they promptly wiped 
out. The Dreadknight charged the Chosen wipping them out, though they 
managed to kill it as they went down.
 
 
 Turn 3
 
 
 Turn 3
 
 Marbo showed up to the fight, but the Prince stayed off the board. 
He appeared in the ruins behind the combat squad, ready to strike. The 
Vindicator moved out to provide more options while the Raptors filled 
its place ready to shoot the Dreadknight. The Defilers advanced ahead, 
while the Plague Marines and Chosen advanced on Coteaz' position.
 
 Both Marbo and the Defiler shot at the combat squad in the ruins 
and killed all but one. The other Defiler, Plague Marines, Infantry 
Squads, Chosen, and Rhinos all fired at Coteaz' unit killing 4 Marines. 
The Vindicator missed its shot and the Conscripts and Raptors combined 
did a wound to the Dreadknight twice.
 
 
 
 
 Despite Psychic Communion there was still no sign of the other 
Raven. Coteaz put up Prescience on his unit and Perfect Timing also. The
 lone Striker down in the corner ruins now advanced on Marbo while the 
Dreadknight moved on the Raptors. Draigo and co' decided to try finish 
off the Conscripts while the Raven moved against the second Defiler.
 
 To open up shooting the Raven had better 
luck than last time, blowing up the second Defiler while also killing two members of the 
PCS
 with a Mindstrike, causing the last one to run away. Coteaz and his 
squad managed to kill two Plague Marines. The lone Striker also fired at
 Marbo but did nothing. Draigo and his unit opened up on the Conscripts 
also, killing 11. They then fled.
 
 Draigo led the charge on the Conscripts who failed to rally and 
were destroyed. The Dreadknight charged the Raptors and easily destroyed
 them, while the lone Striker survived Marbo's attacks and then Force 
Weapon'ed him to death, consolidating further into the ruins.
 
 
 Turn 4
 
 
 Turn 4
 
 The Daemon Prince finally joined the party. The Defiler moved on 
Draigo. The Vindicator moved around the ruins, and everything else moved
 on Coteaz. The right flank opened up on Coteaz, leaving him on 1 wound 
with no sqaud around him. The Defiler dropped a shell on Draigo's head 
but all saves were made, and the Vindicator missed again. The Daemon 
Prince failed its Lash. The Defiler tried an assault but failed to make 
it.
 
 
 
 
 The Raven finally came in and got ready to fire. It split fire 
using the Machine Spirit and killed all the Chosen and a Rhino. The 
other Raven killed the last of the Guardsmen. Finally, Draigo led an 
assault that killed the Daemon Prince. At this point we were told time 
was nearly up so Alan called it, given he only had some Plague Marines 
and a Rhino left.
 
 
 
Conclusion
 
 Well that was a good start. It was a pretty good match-up for me, 
and all I had to do was make sure none of his many Melta shots got to 
hit Paladins. The amount of Large Blasts was certainly intimidating, but
 by keeping Draigo or the Dreadknight as the most immediate threat I was
 able to mitigate their damage. Alan played a solid game, and there was 
no terribly lucky or unlucky dice on either side. The Dreadknights 
performed admirably and the Paladins at the very least provided enough 
scare tactics to help the win.
 
 In the end I had fulfilled my secondary objective, denied Alan his 
(he got Trophy Kill, which meant killing the most expensive enemy unit, 
i.e. the Paladins), and won on objectives (8-2), as well as annihilating
 his army on 
VPs, meaning a 
20-0 win for the Grey Knights.
 
 I had time to go around and check out some armies for a few minutes
 (the standard was stunning), before the round 3 draw was up. My next 
game was against Sean O'Regan's Tyranids, a rematch from last year's 
NWG. This should be interesting.