Sunday, October 9, 2011

When Days Turn Blue to Grey (Knights)

With NWG behind me, Conclave is the next event on the cards. It is on this coming weekend, Oct 15th-16th, in the Castletroy Park Hotel in Limerick, hosted by the Gathering. 40k is on the 15th and Fantasy is on the 16th. For Fantasy I will be returning with my currently reigning Chaos list to try and take home number four.

However 40k is my real focus, as has been the case recently. I've altered my Grey Knights list quite a bit from the norm. however I will only get one or two games in with it before hand so will have to go on my intuition for this one. The tournament is 2000pts standard, and the list is as follows.


Coteaz

Ordo Xenos Inquisitor

Rad Grenades, Psychotroke Grenades, Power Armour, Psyker (Hammerhand), 2x Servo-Skulls


Vindicare Assassin


6x Purifiers

3x Halberds, 2x Psycannons, Daemonhammer in Transport 1

6x Purifiers
3x Halberds, 2x Psycannons, Daemonhammer in Transport 2


4x Henchmen
Jokaero, 3x Warrior Acolytes with Meltaguns in Transport 3

6x Henchmen

Jokaero, 3x Warrior Acolytes with Meltaguns, 2x Warrior Acolytes with Storm Bolters in Transport 4

5x Grey Knights

Psycannon, Psybolt Ammunition in Transport 5

5x Grey Knights
Psycannon, Psybolt Ammunition in Transport 6

5x Grey Knights

Psycannon, Psybolt Ammunition in Transport 7


Dreadnought
2x Twin-Linked Autocannons, Psybolt Ammunition

Dreadnought

2x Twin-Linked Autocannons, Psybolt Ammunition


Dreadnought

2x Twin-Linked Autocannons, Psybolt Ammunition


Transport 1: Rhino
Transport 2: Rhino
Transport 3: Chimera with Searchlight and Heavy Flamer
Transport 4: Chimera with Searchlight and Heavy Flamer
Transport 5: Razorback with Pysbolt Ammunition
Transport 6: Razorback with Pysbolt Ammunition
Transport 7: Razorback with Pysbolt Ammunition



The biggest difference between this and my other lists is the inclusion of Strike Squads and the exclusion of Terminators. As I had expressed before several times, I was feeling Terminators were slightly inadequate, especially when compared to the competing Strikes. For this list the Strikes were cheaper, more numerous, added cheap tanks to the army, and gave protection against deep strikers.

I still wanted Purifiers in the list as their value in any list is unmatched. However I also wanted a Vindicare after his performance at NWG, so considering Crowe had gotten himself sacked, I settled for the two squads. The change to Rhinos was something I had been considering for awhile after a conversation on Warseer about Purifiers specifically get more out of Rhinos than Razorbacks; compared to the Psyback, both vehicles cannot shoot when moving more than 6", the Razorback gets 3 TL shots at S6 when going less than 6", the Rhino gets 4 Rending shots at S7 when moving the same (so roughly equals), however when stationary the Rhino gets the buff of going up to 8 S7 Rending shots because the Purifiers carry two Psycannons.

Moving on from that I had a HQ slot to fill in, which was going to be a second OXI, and another bucket of points to fill. Looking at what models I had left and what the army lacked I decided to go for two Henchmen squads, and given I didn't think I'd have my Servitors in time, I opted for two Melta squads in Chimeras. The Jok were a secondary thing where when it was all done I had 82pts or something, and they were one of the few things I had to fit the bill; it was just good luck that they happen to gel very well with Melta squads, especially when the last few points went to Storm Bolters. In the end I decided to swap one OXI for Coteaz, so the two squads could score.

Now as I said above I haven't gotten to play the army yet (but will get a game or two on Wednesday). It is a primarily shooty list, though if needs be the Purifiers can charge in. With the combination of Coteaz, Servo-Skulls, and 3 Warp Quakes I can control the board very well against reserve style armies, with Coteaz' Spy Network gelling with this quite well to make sure that after deployment such armies stay in second place. Coteaz will usually go with Purifiers, both for a combat boost and as they most benefit from I Will Be Expecting You. After that it is a matter of loading the guns and ploughing the way home.

There are enough bodies and tanks for objective missions (40 infantry, 7 hulls) so there can be tank shocking and pillboxing a plenty, and for the first time I am playing an army where I have units that aren't expensive scoring units, meaning not every loss impacts my ability to win the scenario.

I will report in on successes or lack thereof come Wednesday, with full Conclave reports the following Tuesday on. Note this list is also a lead in to my 2500pts list for KingCon in November.

Thursday, October 6, 2011

NWG 2011 - Game 5 - Elegies

So as I said in my last post, I would be paired up with Jason once again for round 5, and a second change at Draigo. This time we were playing Dawn of War Annihilation, meaning that the ball was going to be in his court, having only 9KP to my 14KP. That being said, with a vast shooting advantage over Jason, I figured if I can take out the Vindicare and at least Immobolise the vehicles early I could run away and hide for a win while picking him off from afar. After seeing the terrain I was doubly sure I could pull this. Just as a reminder, Jason's army can be found here.

Jason got the roll for sides this time and took the side with the ruined building in the middle. The rest of the table was a mess of dangerous rocks with one statue to the west. He deployed his Purifiers in their Razorback which was in the building. I deployed a unit of Purifiers and the OXI in their Razorback hidden behind a rock. I didn't bother trying to steal initiative as going second further buffed my shooting advantage, if only by a small amount.

Jason gave the Purifiers and both units of Paladins counter attack using Grand Strategy.




Turn 1

The Vindicare came on near the Purifiers and ran to a good position on the first floor of the ruin while the Storm Raven swooped in east, staying back so as not to easily give me LOS. Then hilarity ensued as the Land Raider immobolised itself on the terrain as it came on.



I moved a Dread, the Land Raider, the Vindicare and the Ven Dread on centrally to tackle the opponent head on, moving Crowe in behind the Dread. The other Dread and Razorbacks came on in the West to maintain a range superiority over Jason's army. The plan was to slowly swing west as I started doing damage. The OXI's ride moved up to affirm its position behind the terrain, out of LOS. The Dreads tried to spot the Storm Raven but failed.




Turn 2

The Storm Raven moved around the rocks and shot both Multi-Melta and Assault Cannon at the Land Raider to no avail. The Vindicare lined up on the Dread in the middle but missed even with the re-roll for BS8. The Land Raider tried its hand at my own but failed to penetrate.



I kept to minimal movement this turn, advancing the western forces a bit and redeploying the other Dread.

I started out small firing single Lascannons at the Vindicare, however I got lucky and the first one insta-killed him. The remaining Lasback and the Dread with it managed to immobolise the Razorback. Everything else opened up on the Storm Raven, immobolising it and destroying the Multi-Melta, the Assault Cannon, and one Mindstrike Missile, as well as shaking it.. Phase 1 of the plan was complete.




Turn 3-4

With no movement the Draigo-wing started shooting. The Land Raider failed to take my Land Raider again, however the Razorback managed to pop one of my Dread's Autocannons. The Storm Raven failed Fortitude so couldn't shoot.

The now damaged Dread continued its move as the army opened up. Though the Land Raider came out unscathed, and the Storm Raven survived another salvo only losing another Mindstrike, the Razorback was wrecked and the Purifiers were forced to bail out.

Both units of Paladins disembarked on turn 4, with the Land Raider ones moving forward and Immobolising the damaged Dread who was now blocking up my planned escape route should I need to run west. Draigos unit on the other hand ran over the terrain and tried unsuccessfully to pop the OXI's Razorback. The Purifiers moved up to the first floor of the ruins as the Land Raider split fire on my Land Raider and Ven Dread, destroying a weapon from the latter.



At this point I needed to start moving west and with my planned route blocked I would have to go the dangerous route. The Ven Dread moved up next to the Vindicare as the Land Raider backed off 6". Narrowly escaping the Paladin's attack last turn the OXI turned his Razorback around and high-tailed it.

The Vindicare tried to pop the Libby this turn but failed. The LasPlasbacks killed off a Paladin while their accompanying Dread popped a Hurricane Bolter from the Storm Raven. The immobolised Dread and Ven Dread failed to do any damage and the Land Raider managed to destroy one of the Lascannons from his Land Raider.




Turn 5

Jason needed to pull out something in this turn as he was down 2-0 in KP and the game could easily end. Draigo and co. moved toward my army more as did the other Paladins. The Paladins and Purifiers opened up on the Dread trying to take it out with Psycannons but failed, equally as Draigo's unit failed to slow down the OXI's Razorback with S5 Storm Bolter fire. However some luck shone as the Land Raider wrecked mine with a single Lascannon shot.



The OXI was forced to take a risk to survive here and drove over the Land Raider's wreck, luckily without a scratch. The disembarked Terminators movd through the gully behind Crowe shooting unsuccessfully back as they went.

Seeing little chance at getting the Paladins or Purifiers this turn I turned all my attention on the Storm Raven, bar the Vindicare who successfully popped the Librarian this time. The hail of fire from everything else also managed to finally take out the severly crippled Storm Raven.

And with that, the game ended, with everything important going to plan pretty much.




Conclusions

There's not a whole lot to say here, the plan worked. I think Jason made one mistake in not taking the Paladins out onto the field on turn 3, or Draigo's unit at least. Running away a turn earlier would have made it harder for me to focus my fire where I wanted it.

I managed to get a 16-4 win out of this one, with only 10VPs short of the 17-3. However despite this I walked surprised up to the leaderboard before the awards to see myself in 5th place overall. If anything, the weekend was a success, and I learned a lot about playing the army.

Found a picture taken by someone during the game. Seems there was two flatter pieces of terrain I forgot to put in my maps, but since nobody crossed them it didn't really matter.



Orks won the event, with my Dark Eldar opponent from game 3 coming second, and CSM coming third. Fourth place was won by Blood Angels who were on the same BP as me but pushed ahead on VP totals.

Overall, I can't complain, and I look forward to playing Conclave in two weeks time. Keep an eye out for reports then. Cheers.

Sunday, October 2, 2011

NWG 2011 - Game 4 - Bay of Pigs

Sunday morning I was up bright and early and ready to go. Got the obligatory bacon sandwich and headed to the venue where we were invited to have some free rice crispie buns as well as other sugary goodness things.

Adam showed up not long after and we headed to table 6 to start our game. It was Pitched Battle Capture and Control. Having drawn with a tougher Chaos list earlier in the same scenario I figured I might be able to pull out a win on this one so as long as I didn't get cluster-fkd by several units bunched together. I would need to spread him out.


Daemon Prince
Mark of Nurgle, Wings

Sorcerer
Mark of Nurgle, Personal Icon, Wind of Chaos


Chaos Dreadnought
Missile Launcher, Dreadnought Close Combat Weapon, Heavy Flamer


9x Plague Marines
2x Flamers, Champion with Power Fist in Transport 1

10x Chaos Space Marines
2x Meltaguns, Icon of Chaos Glory, Champion with Power Fist in Transport 2

10x Chaos Space Marines
2x Meltaguns, Icon of Chaos Glory, Champion with Power Fist in Transport 2


Blight Drone


3x Obliterators

Plague Hulk


Great Unclean One
10x Plaguebearers



Transport 1: Rhino
Transport 2: Rhino
Transport 3: Rhino



The Hulk and Drone could be big problems for me if I disembarked my vehicles so I knew they had to go down as early as possible. As mentioned earlier, I hoped to spread him out as his army didn't have incredible punch to break through to my objective and was more defensive, so if I kept his lines thin I should be able to break through.

I won the roll-off for first turn and deployed pretty evenly across the board, Infiltrating with the Vindicare and reserving Crowe. He deployed a unit of Marines in their Rhino and the Oblits near his objective in the north-eastern ruins (mine was in the south-western rubble) and put his Hulk and Dreadnought in the central ruins in his deployment zone with the Daemon Prince behind; the Vindicare set up in the south-eastern ruins to draw a bead on the Hulk.




Turn 1

Not much movement, just some jigging around of stuff; the Dread and Ven Dread swapping places and the Razorback getting up in cover. First shot of the game the Vindicare shoots at the Hulk and roll quadruple 1's for penetration; epic fail. Land Raider tried at it too but to no avail. The Eastern Dread shoots at the Oblits but they pass their saves and the rest of the army shoot at the Dreadnought, taking him out.



In Adam's turn the Prince, Hulk and Oblits all advance, with the Oblits shooting my eastern Dreadnought with Lascannons, blowing him up.




Turn 2

Crowe came on and slowly moved into the rubble before him. The Razorback and Dreads shuffled some more and the Land Raider swung around to the east flank, popping smoke; we had a plan. The Vindicare tried again and only took the Hulk's cannon off, while everything else tried shots at the Prince or Oblits to no avail. Another poor round of shooting.



Adam was relieved that his Daemons didn't show up this turn as the Plague Marines rolled onto the board near his objective in their Rhino. The rest of the army replicated last turn with the Oblits shooting Multi-Meltas at the Land Raider this time instead, however without results.




Turn 3

The Grey Knights decided this turn to up their game to make up for the last two turns. The Land Raider began the run by ramming the Marines' Rhino, wrecking it. The Terminators then bailed out ready to assault the Oblits. The Raider then shot its Heavy Bolter at the Marines that has just bailed, killing one.

The Vindicare opend up on the Hulk once more, only getting a glance this time but yet managing to wreck it. Everything else opened up the Daemon Prince and when the smoke was cleared he was no more. The Terminators assaulted the Oblits killing two with Halberds only unfortunately as the remaining Oblit took out two Halberds before the Hammer squished him. The Terminators consolidated back in the ruins to try stay in cover.



The second unit of Marines came on the board gunning for my objective, popping smoke as they went. Then the Champion of the other Marine unit exploded as the Great Unclean One was brought into form, followed closely by his Plaguebearer minions. This was all exactly what I didn't want to happen as now he was piled around his objective which would make it very hard for me to punch through. Still, Adam was intimidated by the Terminators close by and unleashed the Plaguebearers, the Marines and the Plague Marines at them, and through hail of fire and assault they just about went down with the Hammer taking two Plaguebearers with him. Nearby the GUO tried his luck at the Land Raider but with no results.




Turn 4

Needing to make some aggressive moves the OXI's Razorback cruised around the central ruins, ready to get stuck in next turn. The Land Raider kept on the aggressive also, tank shocking through the mass of Marines to get to the Chaos objective, though one Marine gave his life to blow off one of the Lascannons with his Meltagun.

Seeing that one Meltagun had been killed, and knowing that the Land Raider had a good chance otherwise to stay contesting that objective, I opted to use the Vindicare to snipe the other Meltagun in the squad, leaving that side of the board now Melta free. The Dreads teamed up to take out two Plaguebearers and the two LasPlasBacks teamed up to Immobolise the most recent arrival.



The Land Raider was now putting huge pressure on the Chaos forces and Adam needed to make sure it went down. Not risking anything he moved the GUO and Plague Marines in to counter it. The Plague Marine's Rhino tried to move out of the way but didn't get far as it blew a track on the terrain, Immobolising itself. The Plaguebearers moved out to get the Vindicare while the regular Marines moved to try intercept the incoming Purifiers.

On the other side of the board the Blight Drone arrived moving Flat Out across the table while the Marines abandoned their Rhino to run across toward my objective.

The Sorcerer cast Wind of Chaos successfully on the Land Raider but only managed to Shake it. In anger his unit along with the GUO then charged it but failed to damage it. The Plaguebearers were more successful, assaulting the Vindicare and with a wealth of attacks (thanks to me forgetting my Blind Grenades) killed him outright.




Turn 5

Crowe decided to try slow down the incoming Marines by charging out at them. The Ven Dread came back to support the objective and the OXI and his unit bailed out, running toward the Marines; their Razorback kept on the move incase the Plaguebearers managed to get hear it. The Dreadnought moved in toward the Plaguebearers and the Land Raider made a short Tank Shock just to make sure the Chaos forces didn't hit it automatically when they charged again next turn.

The two LasPlasBacks and the Ven Dread shot all they had at the Blight Drone but managed to only destroy one of its weapons. A rake of assaults took place, with Crowe going into the Marines, the Dread going into the Plaguebearers and the OXI leading his unit into the Marines in the east. Crowe had a good enough run killing all but one model in base contact with him, however this one model was the Power Fist totting Champion who splatted Crowe in the face. Crowe however managed to take him with him, reducing the unit in half by himself. The Dread fought a stalemate with the Plaguebearers. Elsewhere some bad luck struck as the Knight of the Flame rolled Perils and died leaving only one Halberd left to attack before the Marines. By the combat's end the Marines were wiped out, however the loss of those 3 attacks (and subsequently the extra attacks the Marine got from that) was enough to kill off the Halberd and Hammer, leaving the unit now devoid of Force Weapons, meaning taking on the GUO was no longer an option.



The Chaos army continued their paces, casting Wind on the Raider and then double charging it to no avail. The Drone and the consolidated Marines moved in to contest the objective, giving Adam the draw if the game now ended.

However it went on, giving me a chance to pull back the win.




Turns 6-7

It was down to holding on and clawing back points mostly this turn so the Ven Dread moved back to support the home objective. The Purifiers holding it both disembarked and moved toward the Drone and Marines respectively while the Razorback got out of their way. The Land Raider continued to make small Tank Shock moves to stay moving.

The Purifiers and OXI left in the East charged the Plague Marines hoping to pull them off their objective and hold them, but despite the mind boggling effects of the Psychotroke Grenades forcing the Plague Marines to turn on each other, the Sorcerer pulled through and killed the OXI outright with a single Marine also pulling through and killing one Purifier. The Marines then attacked themselves but did no casualties as did the Purifier who then died to a single Fearless save.

The Dread remained locked in a stalemate with the Plaguebearers. The Purifiers on the home objective shot the Drone but failed to hurt it and so assaulted it, wrecking it. The other unit charged the Marines killing four, though the last held. The Razorbacks also took out the Immobolised Rhino for points.



In a last ditch effort to pull Adam continued to charge everything at the Land Raider and it finally paid off as the GUO managed to penetrate it 5 times, destroying it. Elsewhere the stalemate continued, and the last Marine died.



The game continued to a 7th turn, however it was a draw either way, so all that happened was two Plaguebearers died, giving me half points for them.


Conclusions

This was my favourite game of the whole event. There was a lot of whacky moments and a good handfull of ups and downs for both of us. The early turns were good for Adam however turn 3 pulled it back for me.

Overall I think it went pretty well for me, and it was a pity that the Land Raider couldn't hold on any longer, as it lasted half the game on that objective. The Drone gave me a scare there in turn 5, as it meant that Adam could win the game if he took out the Land Raider there and then and the game went on. Luckily this didn't happen. The Land Raider has to be the MVP without a shadow of a doubt here.

I think one mistake I made was with the empty Razorback toward the end. If I had moved it toward the objective in turn 6 and then Tank Shocked turn 7 while popping smoke, I might have been able to keep the Plague Marines off their objective just long enough to win the game, with failure still only resulting in a draw.

I got an 11-9 out of this one meaning a win in my last game could put me at a good standing. Low and behold, a familiar face shows itself as I get Jason Lane and a second run at his Draigowing (from the first post).

Friday, September 30, 2011

NWG 2011 - Game 3 - American High

So game 3, Paul Quigley, Dark Eldar, Venoms!


Haemoculus
Shattershard

Haemonculus
Liquifier Gun


4x Trueborn
4x Blasters in Transport 1

4x Trueborn
4x Blasters in Transport 2

4x Trueborn
4x Blasters in Transport 3


5x Kabalite Warriors
Blaster in Transport 4

5x Kabalite Warriors
Blaster in Transport 5

5x Kabalite Warriors
Blaster in Transport 6

5x Kabalite Warriors
Blaster in Transport 7

9x Wyches
Haywire Grenades, Hekatrix with Phantasm Grenade Launcher and Power Weapon in Transport 8

9x Wyches
Haywire Grenades, Hekatrix with Phantasm Grenade Launcher and Power Weapon in Transport 9


Reaper

Flickerfield, Aethersails, Shock Prow

Reaper
Flickerfield, Aethersails, Shock Prow

Reaper
Flickerfield, Aethersails, Shock Prow


Transport 1: Venom with Extra Splinter Cannon
Transport 2: Venom with Extra Splinter Cannon
Transport 3: Venom with Extra Splinter Cannon
Transport 4: Venom with Extra Splinter Cannon
Transport 5: Venom with Extra Splinter Cannon
Transport 6: Venom with Extra Splinter Cannon
Transport 7: Venom with Extra Splinter Cannon
Transport 8: Raider with Enhanced Aethersails and Flickerfield
Transport 9: Raider with Enhanced Aethersails and Flickerfield



From the list alone I knew this was going to be a bad match-up for me (and in the multiple objective scenario no less) but on top of that Paul was a vastly better player than I was, so in true tradition of how I plan to take on a match I think I can't win, I brainfart.

I got the rolls for both objectives and sides so I set both objectives of mine just on front of my deployment zone. We had Pitched Battle deployment and my plan was to go refused flank and try just hold onto my two objectives. As you will see I didn't do a good job of it. I put everything bar the Vindicare (who Infiltrated on the opposite flank), the OXI's unit in their Razorback, and two Dreads (one Ven) on the left flank around the objectives using a large rock formation to block his Reapers from pummeling my vehicles. I knew he was just going to keep his whole army in reserve, and whereas that left me two turns of shooting down, it also left him down one and a chance that his Reapers would come on late, as well as the usual downfall of the army getting picked apart peacemeal. Or so I thought...it didn't turn out so colourful (and I would have settled for a simple blood red). So Paul set his objective up in terrain on the opposite flank and then reserved everything.




Turns 1-3

My first mistake was my usual mistake; comfortable with my position I got too comfortable and stayed put waiting for him to arrive on the board. So turn 2 of the Dark Eldar arrived and both Raiders as well as two Reapers and a Venom came on. The Venom and Reapers came on Flat Out behind a rock formation so I couldn't see the Venom. The Raiders stayed back near the Dark Eldar board edge and fired both Dark Lances at the Land Raider but to no avail.

Turn 3 I started shooting. The left flank shooting failed to do anything thanks to successful cover saves. The Vindicare managed to draw a bead and have range to the nearest Raider and managed to explode it, killing 5 of the Wyches inside in the blast despit Feel No Pain. The Ven Dread followed suit and wrecked the other Raider. The OXI's Razorback fired at the eastern most Reaper but the Flickerfield repelled it yet again.



The rest of Paul's army came on this turn unfortunately with all of the reserves moving on Flat Out. The Venom from last turn moved out from behind the rocks to shoot the Vindicare and the Reaper moved out somewhat as well. The Wyches moved forward and then ran.

All three Reapers opened fire on my right flank, Wrecking the Dread, exploding the Ven Dread (after I asked him to re-roll a Wrecked result) and Immobolised and Weapon Destroyed the Razorback. The Vindicare took a wound from the Venom fire as well.




Turn 4

My turn I only moved out a Razorback for my lines of fire. The Vindicare tried to take down the exposed Reaper but it passed the Flickerfield save again. Despite knowing the Wyches were now meant as a distraction I hadn't range of anything else yet bar the Venom in the centre so every bar one Land Raider Lascannon fired at the Wyches, the Venom passing its cover save and the Wyches been brought to 2 women (with the Haemonculus getting killed) and the unit fled.



The Dark Eldar were not subtle in Turn 4 and everything on the right flank swooped across the board en masse Flat Out bar one Venom which held back to shoot the Vindicare (and succeeded). The Wyches continued to run, one unit toward me and the other off the board.




Turn 5

At this point I had realised my mistake in that by not committing entirely to my refused flank, I didn't have enough vehicle to block up the objectives and stop him landing within 3" of them. Equally, if I disembarked my vehicle to block them up, I would get Venom raped. My hope now had to be that the game would go on to turn 6 and I could unleash an unholy amount of fire and Force Weapons on him to reclaim them.

The Razorback moved back to stay away from the Wyches and the Land Raider moved out to draw a bead on the incoming horde (of vehicles). A single Wyche was killed as everything else either missed, or in the case of the Lascannon that shot the Reaper, repelled by a cover save.

The Dark Eldar made one final massive move banking on a game end this turn, with one Venom going back to claim the Dark Eldar objective, the Wyches continuing their advance, and everything else swarming the objectives. A unit of Trueborn were dropped in near the west objective and ran onto it, a unit of Warriors dropped in behind the rocks, which turned out to be 3" from the objective and thus proved I placed it poorly. The Venoms circled around my army and the Reapers struck out. One rammed the Land Raider to no avail and the other collectively took out the Land Raider. The bailed out Terminators took a loss to Venom fire also.

The dice was then rolled and a 1 signalled the game end and a 2-0 victory to the Dark Eldar.




Conclusions

Well I mucked that one up rightly; it went 17-3 to Paul, so I was at least grateful that I didn't get tabled.

First mistake was in deployment; I should have either dedicated completely to the refuse flank with better objective positioning so that he needed to actually kill stuff before he could contest, or as Paul pointed out, sent out only two Razorbacks on the right flank and used the two free turns at the start to claim his objective so he would either have to split his force to deal with me, or stop to deal with those Razorbacks and Purifiers first, possibly long enough that he couldn't get across the board in time. Either way, that was mistake number one. Number two was Land Raider placement. The guns didn't get to go to their full potential, and one exit point was blocked off meaning once it was wrecked the Terminators had to abandon the objective. Of course, annoying amounts of Flickerfield saves passed didn't help matters.

I learned a lot in this game however, so I was optimistic coming out of it still.

With that day 1 ended and bellies were a rumbling. Pizza and pints it was, or so it was planned, but everybody ended up crashing early due to the previous night's festivities.

Also, we got the draw for the following morning and I was paired up on table 6 with Adam O'Connor and his Nurgle Chaos Space Marines. Stay tuned

Sunday, September 25, 2011

NWG 2011 - Game 2 - Beautiful Mourning

So Game 2, Colin Murray, Chaos Space Marines, Capture and Control Dawn of War. Colin had a standard tournament Chaos list, so not the best match for him as I had prefered enemy against 4 of his units and was pill boxed away from Lash, not to mention the Reinforced Aegis.


Daemon Prince
Mark of Slaanesh, Wings, Lash of Submission

Daemon Prince
Mark of Slaanesh, Wings, Lash of Submission


3x Terminators
3x Combi-Meltas

3x Terminators
3x Combi-Meltas

Chaos Dreadnought
Multi-Melta, Heavy Flamer


7x Khorne Berserkers

Icon, Power Fist in Transport 1

6x Plague Marines

2x Meltaguns, Icon, Power Fist in Transport 2

6x Plague Marines
2x Meltaguns, Icon in Transport 3


3x Obliterators
3x Obliterators
3x Obliterators



Transport 1: Rhino with Combi-Melta
Transport 2: Rhino with Combi-Melta
Transport 3: Rhino with Combi-Melta


I got the first turn and deployed my objective in the south-westen ruins, held by a unit of Purifiers in their Razorback with the OXI. Colin deployed his objective opposite mine with a unit of Plague Marines in a Rhino and a Daemon Prince nearby. Colin chose not to seize.




Turn 1

Everything moved onto the board pushing hard west apart from the Land Raider who moved up the centre. Line of sight was obscured across the board by the darkness so the turn ended quickly.

Colin had a similar turn, moving everything onto the board by failing to see any of my army. Two units of Obliterators and the Dreadnought moved on west with the rest of the army coming on mid table, bar the Terminators who were waiting to Deep Strike later. The Daemon Prince who deployed at the start swung east into mid-table.




Turn 2

Most of my army shuffled forward with two of the Razorbacks switching spots. The Land Raider stayed still in order to unload on the Daemon Prince.
The western most Dreadnought and Razorback shot at the Chaos Dreadnought and destroyed its Multi-Melta and shook it. The Land Raider opened up on a Daemon Prince and wounded it. The Vindicare tried to wound the same Prince but was stopped by its Invulnerable Save. The Ven Dread managed to Immobolise the eastern Plague Marine Rhino and the other Dreadnought took down an Obliterator.



One of the Termicide units Deep Striked down behind the Grey Knight army, taking out a Dreadnought. The two Daemon Princes flew in behind the ruins in the centre for cover while the Obliterators continued their slow yet purposeful advance. The Chaos Dread ran forward.

The two man Obliterator squad blew up the OXI's Razorback, killing 2 Purifiers, so that the nearest Daemon Prince could Lash them through the wreck of the Dreadnought, though they passed their Dangerous Terrain tests. The Ven Dread also got Immobolised by the remaining Obliterators.




Turn 3

One unit of Purifiers bailed out of their Razorback and dual charged the Terminators along with the OXI's unit. Their Razorback also moved to get into a better firing position. The other Razorback and Dread continued to advance.

The advancing Dread and Razorback shot at the closest Obliterators and managed to take them out. The Vindicare and Ven Dread also teamed up to take out the two man squad. The Land Raider opened up on the wounded Daemon Prince and brought it down to one wound, which the last Razorback managed to take.

In the assault the Purifiers managed to kill 2 Terminators with their Halberds before the Terminators took down 2 of the OXI's Purifiers. The Daemonhamemrs then finished the last one off. The OXI's unit consolidated toward the objective whie the larger unit moved behind the Razorback.



The second unit of Terminators tried to Deep Strike next to the Land Raider but scattered off 7", forcing them to run nearer and into cover rather than waste their one Melta shot at long range. The Plague Marines decided to bail from their Immobolised Rhino and run toward their objective. The Berserkers' Rhino went forward full speed and the Dread advanced further. Chaos shooting didn't do much, only Immobolising the advancing Razorback.




Turn 4

The Land Raider moved toward the Chaos Terminators and the Grey Knight Terminators bailed in order to assault. The large Purifier unit embarked back into their Razorback near the objective and moved to fire. The OXI's unit moved onto the objective and the unit in the now Immobolised disembarked and charged the Chaos Dreadnought after their Psycannons failed to hurt it. The remaining Dread also advanced again.

Despite all efforts, all shooting at the last Daemon Prince was stopped by his Invulnerable Save or cover. In the assaults, the Terminators wiped out the Chaos Terminators with ease however the Purifiers had less luck, unable to damage the Chaos Dreadnought further, losing both Psycannons in return.



The Plague Marines continued their move to and around the objectve. Shooting yielded no casualties however the Daemon Prince did manage to Lash the Terminators into terrain. In the assault the Chaos Dread was Immobolised but took out another Purifier.




Turn 5

At this point I realised that the Purifiers fighting the Chaos Dread were the only unit capable of winning the game for me, so the rest of the army concentrated on either supporting them or playing for the draw should things not work out for them. The Terminators managed to get back in their Land Raider also, just incase they got the turns to cross the board. In the assault phase the Chaos Dread killed the last two Purifiers for now damage in return.

In an effort to claw back points, the Plague Marines moved up and bailed out on front of the Dreadnought, while the Khorne Rhino moved near to the Land Raider. Everything else continued their current course.

The Rhino fired its Combi-Melta at the Land Raider but failed to hit. Elsewhere the Plague Marines blew up the Dreadnought with two Melta shots. With that, the game ended, a 10-10 draw.




Conclusions

It was a good and challenging game though I think I may have won if I started off slightly more aggressively. Still, a draw in the draw mission is not something one can exactly complain about

So now up on 29 points I dropped to table 4 to play Paul Quigley, former Ireland ETC Captain, and his Venom SPAM Dark Eldar.